Ghost Sound Pathfinder, You can’t create intelligible words or other intricate sounds (such as music). If I've heard correctly, the Pathfinder Society ruling is that you can still use spells (and such) from old books, so long as it has a different name; same name spells are considered an update, differently named spells are considered new spells. You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sound’s basic character. the Ghost sound spell creates auditory illusions with variable volume, enhancing silent image and can be made permanent using permanency spell. Applications The sounds emanate from a square you designate within range. Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. The sounds emanate from a square you designate within range. Ghost Sound School illusion (figment; Level bard 0, magus 0, psychic 0, sorcerer/wizard 0 Casting Time 1 standard action Components V, S, M (a bit of wool or a small lump of wax) Range Close Duration 1 round/level (D) Saving Throw Will disbelief; ; Effect illusory sound Spell Resistance Yes Making something that sounds like speech, and actually making intelligible speech are two different One of my players attempted to use Ghost Sound to scare off some animals a couple sessions ago, and I wanted some advice on how to handle other creative uses of the spell since I suspect he'll do it again. In the remaster it looks like they’re replacing ghost sound with a spell called figment, it’s gaining a sustained duration and each time you sustain it you get a free create a diversion action with a bonus. Unfortunate that it did lose the range boost of Ghost Sound, though. iadgsi, 2qd0h, aifcec, g96cd, mw, lfpdvj, xbwv, uqeh, b6zbe, zxezh,